Certificate III in Emerging Technologies

Course Code 22589VIC

VET Delivered to Secondary Students (VDSS)

Duration
  • Part Time
  • 2 years
Delivery
  • Mixed Delivery
  • On Campus
Intakes
Campus
  • Moorabbin
  • Off Campus

This course is not available for International Students

Overview

The 22589VIC Certificate III in Emerging Technologies prepares secondary school students (Year 10–12) for careers in game development, digital innovation, and emerging tech. This hands-on, hybrid program allows flexible learning on-campus or online via WebEx. You’ll gain practical skills in 3D modelling, VR, wearable technology, app development, and game prototyping, while building teamwork, problem-solving, and creative design skills. Project-based learning and guidance from industry professionals prepare you for future roles in game design, animation, digital art, and the fast-growing technology sector.

Career Opportunities

  • Junior Game Designer
  • Junior 3D Artist
  • App Developer
  • QA Tester
  • Digital Media Assistant

Pathway to further studies

  • <a href="https://www.holmesglen.edu.au/explore-courses/computing-and-it/game-design-and-development/vocational-education/certificate-iv-in-information-technology-gaming-development">ICT40120 Certificate IV in Information Technology (Gaming Development)</a><br>
  • <a href="https://www.holmesglen.edu.au/explore-courses/computing-and-it/game-design-and-development/vocational-education/diploma-of-information-technology-game-art-and-design-with-diploma-of-information-technology-game-programming-ict50220">ICT50220 Diploma of Information Technology (Game Art and Design)</a><br>
  • <a href="https://www.holmesglen.edu.au/explore-courses/computing-and-it/game-design-and-development/vocational-education/diploma-of-information-technology-game-art-and-design-with-diploma-of-information-technology-game-programming-ict50220">ICT50220 Diploma of Information Technology (Game Programming)</a><br>
  • <a href="https://www.holmesglen.edu.au/explore-courses/computing-and-it/information-systems/higher-education/bachelor-of-information-systems">BIS24 Bachelor of Information Systems</a>

Studying the Certificate III in Emerging Technologies at Holmesglen

At Holmesglen, you will learn practical skills in 3D modelling, VR, wearable technology, app development, and game prototyping, while developing problem-solving, teamwork, and creative design abilities. Experienced teachers guide you through hands-on projects, providing personalised support to help you apply your learning effectively. Delivered in a flexible hybrid learning mode, you can attend classes on-campus or online via WebEx. Comprehensive student support, including access to online learning platforms and industry-relevant tools, ensures you have the guidance and resources needed to succeed in game development, digital innovation, and emerging technology careers.

Entry Requirements

Holmesglen requires learners to be enrolled as a VDSS or VCE VM student in secondary school.<p><strong>Digital Literacy Requirements</strong><br>Learners who undertake this program must have basic digital literacy skills and be able to:<br>• Turn on a computer<br>• Connect to the internet<br>• Use a mouse, keyboard, headset with microphone or speakers, and webcam<br>• Open and close software applications<br>• Conduct web browser searches<br>• Send and receive emails<br>• Save and locate files<br>• Download and install software applications<br><strong>Device Requirements for BYOD or Remote Learning</strong><br>Learners will need access to a PC/laptop with the following minimum specifications:<br>• Quad-Core CPU, 16GB RAM, 250GB Storage, 4 GHz or faster processor<br>• Windows 10 OS or higher<br>• Webcam and speaker or headset with microphone (required for remote learning)<br>• Reliable internet connection<br><strong>Required Software and Applications</strong><br>Learners will access applications via ZENworks and Holmesglen MyHorizon, including:<br>• Brightspace (Learning Management System)<br>• Microsoft 365 Office Suite (download via <a href="https://portal.office.com">portal.office.com</a>)<br>• Google Chrome (recommended browser)<br>• Holmesglen OneDrive<br>• WebEx (<a href="https://holmesglen.webex.com/">holmesglen.webex.com</a>)<br>• Unity (<a href="https://unity.com/">unity.com</a>) – student license free<br>• GitHub Desktop<br>• SideQuest (<a href="https://sidequestvr.com/">sidequestvr.com</a>)<br>• Android Studio (<a href="https://developer.android.com/studio">developer.android.com/studio</a>)<br>• Steam (<a href="https://store.steampowered.com/">store.steampowered.com</a>)<br>• Autodesk Maya<br>• Substance Painter<br>• ZBrush
There is no prerequisite for this program as per the Training Package.

Recognition of prior learning

You may be able to reduce the number of units to be studied in your chosen course by measuring skills acquired through work, life experiences or qualifications obtained from formal studies or training. AQF qualifications and statements of attainment issued by another registered training organisation will be recognised by Holmesglen. Read more about Recognition of Prior Learning, Credits and Advanced Standing.

Course Structure

Unit code Unit name
BSBWHS211 Contribute to the health and safety of self and others
VU23153 Explore evolving technology and impact on jobs
VU23137 Apply enterprise skills in a team to develop solutions to workplace problems
VU23152 Present information to support decision making using common business applications
VU23136 Develop enterprise skills for solving workplace challenges
VU23151 Develop a career plan for technology and digital futures
Unit code Unit name
ICTGAM301 Apply simple modelling techniques
VU23164 Explore and prepare for 3D printing in industry
ICTGAM302 Design and apply simple textures to digital art
VU23145 Investigate wearable objects and app innovations
VU23146 Plan and design a wearable object or app component
CUADIG304 Create visual design components
VU23147 Develop code for the design of wearable objects and apps
VU23148 Test and evaluate a wearable object or app

Assessment

Assessments are designed to provide learners with opportunities to demonstrate they have attained the required skills and knowledge using a range of practically based activities and tasks, as required by recognised standards.

How to apply

Please contact your secondary school for information on how to apply.

Outcomes

Qualification and Recognition

On completion of the program, you will receive the 22589VIC Certificate III in Emerging Technology qualification.

Industry Connections

Fees

For VET Delivered to Secondary Students Contact your school to discuss fees

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